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public interface VolumeControl
VolumeControl
is an interface for manipulating
the audio volume of a Player
.
true
,
no audio signal is produced by this Player
; if mute
is false
an audio signal is produced and the volume is restored.
VolumeControl
changes, a
VOLUME_CHANGED
event is delivered through
the PlayerListener
.
Control
,
Player
,
PlayerListener
Method Summary | |
---|---|
int |
getLevel()
Get the current volume level set. |
boolean |
isMuted()
Get the mute state of the signal associated with this VolumeControl . |
int |
setLevel(int level)
Set the volume using a linear point scale with values between 0 and 100. |
void |
setMute(boolean mute)
Mute or unmute the Player associated with this
VolumeControl . |
Method Detail |
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void setMute(boolean mute)
Player
associated with this
VolumeControl
.
setMute(true)
on
the Player
that is already muted is ignored,
as is calling setMute(false)
on the
Player
that is not currently muted.
Setting mute on or off doesn't change the volume level
returned by getLevel.
setMute
results in a change in
the muted state,
a VOLUME_CHANGED
event will be delivered
through the PlayerListener
.
mute
- Specify true
to mute the signal,
false
to unmute the signal.isMuted()
boolean isMuted()
VolumeControl
.
setMute(boolean)
int setLevel(int level)
VolumeControl
supports.
If the given level is less than 0 or greater than 100,
the level will be set to 0 or 100 respectively.
setLevel
results in a change in
the volume level,
a VOLUME_CHANGED
event will be delivered
through the PlayerListener
.
level
- The new volume specified in the level scale.
getLevel()
int getLevel()
getLevel
may return -1
if and only if the Player
is in the
REALIZED state (the audio device has not been
initialized) and setLevel
has not
yet been called.
-1
.setLevel(int)
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