Use is subject to License Terms. Your use of this web site or any of its contents or software indicates your agreement to be bound by these License Terms.

Copyright © 2006 Sun Microsystems, Inc. and Motorola, Inc. All rights reserved.

MID Profile

Uses of Class
javax.microedition.lcdui.game.Layer

Packages that use Layer
javax.microedition.lcdui.game The Game API package provides a series of classes that enable the development of rich gaming content for wireless devices. 
 

Uses of Layer in javax.microedition.lcdui.game
 

Subclasses of Layer in javax.microedition.lcdui.game
 class Sprite
          A Sprite is a basic visual element that can be rendered with one of several frames stored in an Image; different frames can be shown to animate the Sprite.
 class TiledLayer
          A TiledLayer is a visual element composed of a grid of cells that can be filled with a set of tile images.
 

Methods in javax.microedition.lcdui.game that return Layer
 Layer LayerManager.getLayerAt(int index)
          Gets the Layer with the specified index.
 

Methods in javax.microedition.lcdui.game with parameters of type Layer
 void LayerManager.append(Layer l)
          Appends a Layer to this LayerManager.
 void LayerManager.insert(Layer l, int index)
          Inserts a new Layer in this LayerManager at the specified index.
 void LayerManager.remove(Layer l)
          Removes the specified Layer from this LayerManager.
 


MID Profile

Copyright © 2006 Sun Microsystems, Inc. and Motorola, Inc. All rights reserved. Use is subject to License Terms. Your use of this web site or any of its content or software indicates your agreement to be bound by these License Terms.

For more information, please consult the JSR 118 specification.