Use is subject to License Terms. Your use of this web site or any of its contents or software indicates your agreement to be bound by these License Terms.

Copyright © 2006 Sun Microsystems, Inc. and Motorola, Inc. All rights reserved.

MID Profile

Uses of Class
javax.microedition.lcdui.Graphics

Packages that use Graphics
javax.microedition.lcdui The UI API provides a set of features for implementation of user interfaces for MIDP applications. 
javax.microedition.lcdui.game The Game API package provides a series of classes that enable the development of rich gaming content for wireless devices. 
 

Uses of Graphics in javax.microedition.lcdui
 

Methods in javax.microedition.lcdui that return Graphics
 Graphics Image.getGraphics()
          Creates a new Graphics object that renders to this image.
 

Methods in javax.microedition.lcdui with parameters of type Graphics
protected abstract  void CustomItem.paint(Graphics g, int w, int h)
          Implemented by the subclass to render the item within its container.
protected abstract  void Canvas.paint(Graphics g)
          Renders the Canvas.
 

Uses of Graphics in javax.microedition.lcdui.game
 

Methods in javax.microedition.lcdui.game that return Graphics
protected  Graphics GameCanvas.getGraphics()
          Obtains the Graphics object for rendering a GameCanvas.
 

Methods in javax.microedition.lcdui.game with parameters of type Graphics
 void TiledLayer.paint(Graphics g)
          Draws the TiledLayer.
 void Sprite.paint(Graphics g)
          Draws the Sprite.
 void LayerManager.paint(Graphics g, int x, int y)
          Renders the LayerManager's current view window at the specified location.
abstract  void Layer.paint(Graphics g)
          Paints this Layer if it is visible.
 void GameCanvas.paint(Graphics g)
          Paints this GameCanvas.
 


MID Profile

Copyright © 2006 Sun Microsystems, Inc. and Motorola, Inc. All rights reserved. Use is subject to License Terms. Your use of this web site or any of its content or software indicates your agreement to be bound by these License Terms.

For more information, please consult the JSR 118 specification.