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Packages that use Graphics | |
javax.microedition.lcdui | The UI API provides a set of features for implementation of user interfaces for MIDP applications. |
javax.microedition.lcdui.game | The Game API package provides a series of classes that enable the development of rich gaming content for wireless devices. |
Uses of Graphics in javax.microedition.lcdui |
Methods in javax.microedition.lcdui that return Graphics | |
Graphics |
Image.getGraphics()
Creates a new Graphics object that renders to this
image. |
Methods in javax.microedition.lcdui with parameters of type Graphics | |
protected abstract void |
CustomItem.paint(Graphics g,
int w,
int h)
Implemented by the subclass to render the item within its container. |
protected abstract void |
Canvas.paint(Graphics g)
Renders the Canvas . |
Uses of Graphics in javax.microedition.lcdui.game |
Methods in javax.microedition.lcdui.game that return Graphics | |
protected Graphics |
GameCanvas.getGraphics()
Obtains the Graphics object for rendering a GameCanvas. |
Methods in javax.microedition.lcdui.game with parameters of type Graphics | |
void |
TiledLayer.paint(Graphics g)
Draws the TiledLayer. |
void |
Sprite.paint(Graphics g)
Draws the Sprite. |
void |
LayerManager.paint(Graphics g,
int x,
int y)
Renders the LayerManager's current view window at the specified location. |
abstract void |
Layer.paint(Graphics g)
Paints this Layer if it is visible. |
void |
GameCanvas.paint(Graphics g)
Paints this GameCanvas. |
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