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Packages that use javax.microedition.lcdui | |
javax.microedition.lcdui | The UI API provides a set of features for implementation of user interfaces for MIDP applications. |
javax.microedition.lcdui.game | The Game API package provides a series of classes that enable the development of rich gaming content for wireless devices. |
Classes in javax.microedition.lcdui used by javax.microedition.lcdui | |
Alert
An alert is a screen that shows data to the user and waits for a certain period of time before proceeding to the next Displayable . |
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AlertType
The AlertType provides an indication of the nature
of alerts. |
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Choice
Choice defines an API for a user interface components implementing selection from predefined number of choices. |
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Command
The Command class is a construct that encapsulates
the semantic information of an action. |
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CommandListener
This interface is used by applications which need to receive high-level events from the implementation. |
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Display
Display represents the manager of the display and
input devices of the
system. |
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Displayable
An object that has the capability of being placed on the display. |
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Font
The Font class represents fonts and font
metrics. |
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Gauge
Implements a graphical display, such as a bar graph, of an integer value. |
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Graphics
Provides simple 2D geometric rendering capability. |
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Image
The Image class is used to hold graphical image
data. |
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Item
A superclass for components that can be added to a Form . |
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ItemCommandListener
A listener type for receiving notification of commands that have been invoked on Item objects. |
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ItemStateListener
This interface is used by applications which need to receive events that indicate changes in the internal state of the interactive items within a Form
screen. |
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Screen
The common superclass of all high-level user interface classes. |
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Ticker
Implements a "ticker-tape", a piece of text that runs continuously across the display. |
Classes in javax.microedition.lcdui used by javax.microedition.lcdui.game | |
Canvas
The Canvas class is a base class for writing
applications that need to
handle low-level events and to issue graphics calls for drawing to the
display. |
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Displayable
An object that has the capability of being placed on the display. |
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Graphics
Provides simple 2D geometric rendering capability. |
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Image
The Image class is used to hold graphical image
data. |
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